What happens if reapers get you




















Over time, Shepard uncovers disturbing facts regarding the nature of the Reaper connection to the Collectors. Apparently, because humanity is a race of great genetic diversity and is the race that defeated Sovereign, it is enough to gather the Reapers' attention. It is also revealed that the Collectors were originally Protheans who were captured by the Reapers and genetically repurposed to suit their needs.

The Collectors are working under the direct supervision of the Reaper Harbinger , who ordered the Collectors to abduct humans in the Terminus Systems. The captured humans are taken to the Collector Base and processed into organic matter to construct a new Reaper modeled on the human form.

EDI speculates that this is the Reaper equivalent of reproduction. The incomplete Human-Reaper is composed of facsimiles of the skull, arms and ribcage of a human with its lower spine and torso still under construction by the time of its discovery in CE. EDI concludes that tens of thousands of humans had already been processed. Shepard is able to stop the process and destroy the Human-Reaper. With the Human-Reaper destroyed and the Collectors defeated, the Reapers lose powerful allies.

Harbinger and the rest of the Reapers, who have already been on the move since the destruction of Sovereign, are shown approaching the Milky Way , setting the stage for the Reaper War. As the Reaper fleet draws closer towards the galaxy, Dr.

Amanda Kenson and her team of Alliance researchers discover a Reaper artifact showing them visions of the Reapers' plan: to rapidly invade throughout the entire Milky Way by using a special mass relay with access to the entire network. This "Alpha Relay" was located in the Bahak System within batarian space near the galaxy's edge. In order to delay the Reapers' arrival, Kenson decides to destroy the relay by ramming an asteroid into it.

However, before the plan can go to effect, Kenson and her team are indoctrinated by the artifact. Kenson is then captured and held for interrogation by the batarians. Word of Dr. Kenson's capture prompts Admiral Hackett to send Commander Shepard or Aliiance Assets to rescue her and investigate what she was up to.

With the arrival of the Reapers imminent, Dr. Kenson's initial project to destroy the Alpha Relay is eventually accomplished successfully by either Shepard or Alliance forces with little time to spare.

This results in the destruction of the Bahak System and a further delay of the Reaper invasion, but at the cost of three hundred thousand batarians living on the planet Aratoht. Not everyone dismissed Shepard's warning, it seems. An individual or group known only as the " Benefactor " appears to have taken the Commander seriously. With their theory of an impending threat now proven by Shepard's claims, the benefactor then shifted their focus towards a single agenda: saving Milky Way's civilization from the Reapers' destruction.

The benefactor found the perfect front to do so by funding Jien Garson 's near bankrupt project, the Andromeda Initiative - an intergalactic journey to colonise Andromeda. Despite the constraints in time and a vastly expanded scope, the project successfully launched with about , colonists in tow, just ahead of the Reapers' imminent arrival in the galaxy. Six months after the destruction of the Alpha Relay, the Reapers finally return from dark space sometime in CE and begin their next galaxy-wide harvest of advanced organic civilizations.

Their invasion starts in the Vular system in batarian space and rapidly spreads along the mass relay network. Within days, the Batarian Hegemony is destroyed, Earth falls, the Systems Alliance Navy is in full retreat, and a massive offensive is launched against the Turian Hierarchy. Over the following weeks, the galaxy's population centers are conquered or annihilated one by one as the Reapers inexorably advance.

On Earth, the Reapers destroy satellites and defunct nuclear missile silos. They soon begin broadcasting orders, inviting human leaders into their superstructures to "negotiate peace. Commander Shepard, who had escaped Earth in the Normandy SR-2 , begins to actively work to unify the galaxy against the Reapers. The first step is attempting to secure a krogan - turian alliance by curing the genophage. Shepard manages to destroy a Reaper Destroyer attempting to use the Shroud tower on Tuchanka to poison its atmosphere by luring Kalros , the mother of all thresher maws , to it.

Further into the war, the Reapers become involved in the geth - quarian conflict. After the quarians began assaulting the geth in a bid to reclaim their homeworld, the geth sought the aid of the Reapers, receiving upgrades and greater fighting ability at the cost of their free will.

Shepard manages to defeat the Destroyer broadcasting the control signal via heavy bombardment from the Migrant Fleet , freeing the geth from Reaper control.

As it lay dying, the Reaper addresses Shepard and states that the cycle of extinction must continue, although it does not clarify further before deactivating. Isolated pockets of geth mobile platforms still continue to serve the Reapers, however, their programs having been replaced entirely with Reaper codes instead, though only making up a small fragment of the overall geth forces no longer under their command. Despite the victory on Rannoch , the Reapers invade the asari homeworld, Thessia.

The asari, who had been performing hit-and-run attacks against the Reapers, are forced on the defensive as the machines gradually overwhelmed them.

The Reapers also become aware of Cerberus ' attempts to find a way to control them. Henry Lawson runs a refugee camp called Sanctuary on Horizon to study indoctrination. Eventually, he learns that the Reapers use a signal to control their husks and finds a way to co-opt it. However, while trying to find a way to apply this technique to the Reapers themselves, he underestimates the signal's strength, alerting the Reapers to his activities.

In response, the Reapers assault Sanctuary. While the Reapers carry out their latest harvest, they also pursue an old foe: the Leviathans. Although most Leviathans had been harvested to create Harbinger , some had survived and gone into hiding. The Reapers follow Dr.

Garret Bryson 's search for the entity that killed the Leviathan of Dis and send forces after Bryson's researchers. Commander Shepard tracks the Leviathans to Despoina , discovering the Reapers' beginnings from them. The Reapers also learn their forebears' location and a Sovereign-class ship shows up to investigate. Unfortunately for the Reapers, Shepard convinces the Leviathans to aid in the galaxy's fight.

The Leviathans disable the capital ship above their planet and permits the galaxy's militaries to deploy their "artifacts" among Reaper troops, allowing the Leviathans to turn some Reapers against each other. During the war, the united forces are focused on constructing a massive superweapon, dubbed the Crucible , that could theoretically destroy the Reapers.

The Protheans had attempted to build the weapon 50, years prior, but had failed. It is discovered by the scientists building the Crucible that, like the Protheans before them, they are missing a critical component called the Catalyst. They respond accordingly by seizing the station and placing it in orbit of Earth. With little choice, the allied fleet engages the Reapers while ground teams attempt to reach a conduit beam the Reapers use to transport living and dead humans to the Citadel in London.

Unfortunately, the Reapers realize their intentions: Harbinger personally descends to Earth and sends the resistance forces into retreat. Only Shepard and David Anderson make it through to the beam. The Reapers had anticipated this eventuality. The Illusive Man, who had "upgraded" himself with Reaper implants, travels to the Citadel before Shepard and Anderson. He immobilizes them using his newfound abilities, failing to realize that he himself is indoctrinated.

After Shepard kills the Illusive Man or convinces him to commit suicide, the Crucible is allowed to dock with the Citadel, where it would then determine the fate of galactic civilization and the Reapers themselves. Shepard soon after discovers the Catalyst , an artificial intelligence which embodies the Reapers' collective consciousnesses and memories, also known as the Leviathans' "Intelligence".

Shortly after the Illusive Man's death, this entity takes Shepard up to a part of the Citadel where no organic has ever been before, and begins disclosing the Reapers' secrets. The Catalyst reveals that the Reapers came into being long ago when the Leviathans conceived it to seek a solution to the inevitable struggle between organics and synthetics.

However, it decided that the Leviathans too risked conflict with synthetics and, using an army of "pawns", forcibly processed them into Harbinger. Despite this betrayal, the surviving Leviathans do not believe the Catalyst was a "mistake" and believe the Catalyst's use of the Reapers is part of an experiment on a galactic scale to seek a truly permanent method of preserving life. Although the Reapers do use indoctrination in Mass Effect 3 , it's mostly a blunt instrument to manipulate parties like Cerberus into acting as ground forces, and it lacks the subtlety and cunning which Vigil describes.

In the run-up to Mass Effect 3 , the lore establishes that the Reapers are essentially impossible to defeat by conventional military means —the Protheans tried that and failed catastrophically. That presents a problem, though; if the Reapers are impossible to defeat conventionally, how is the trilogy supposed to end in any way other than galactic extinction?

The answer that Mass Effect 3 offers is the Crucible, a mysterious superweapon that can blow up all the Reapers at once. How it works and who designed it is somewhat unclear, but the biggest issue is that the Reapers don't learn of its existence at all. These things can crash through any defenses anywhere to wreak havoc, and they don't realize that Alliance forces are massing to build a superweapon?

Mass Effect is famous for presenting a detail-oriented universe; the player, if they so choose, can rifle through pages and pages of codex entries describing the technical details for how all the equipment, weapons, and vehicles function within the boundaries of the Mass Effect universe. The Reapers are a notable exception to this tendency, though, and, during the first two games, very little is known about how they function. Oddly, this mystery persists into Mass Effect 3.

With the amount of Reaper corpses that have been examined across the series, one would imagine that scientists and engineers would begin to have at least some idea as to how these things worked.

But, if so, how and where do they source this Eezo from? Are there supply lines that can be exploited there? From what Vigil tells Shepard at the end of Mass Effect indicate that the annihilation of the Protheans went something like this: the Reapers leaped through the Citadel relay, immediately seizing control and crippling the galactic government. They then dominated the mass relay network to isolate star systems and finally slowly but surely purged each system of Prothean life across a span of centuries.

That's not quite how it goes in Mass Effect 3 , though. The Reapers are unable to pass through the Citadel relay, yes, but they also don't seem to make an effort to seize control of any relays. In fact, it doesn't seem like they have much of a plan at all. Far from the methodical, systematic extermination described by Vigil, the reapers kind of just meander from system to system, blowing up cities along the way.

For two-thirds of Mass Effect 's story, the Reapers are almost akin to gods. These things are unimaginably powerful machine entities, old beyond comprehension, hellbent on the annihilation of life. It's a scary set-up, one which has made the reapers some of the most memorable RPG antagonists out there, but it begs the question: who built the Reapers?

Mass Effect 3: Leviathan sets out to answer this question. User Info: streamjumper. And now, so shall I. It isn't by choice, but this should make hit-and-run system scanning a lot more enjoyable.

Darwin, set the Wayback Machine User Info: Charmile. Getting caught can actually be exploited as you can scan for areas so you know where to go without notifying the Reapers to early. Although you can manipulate the Direction of the Normandy to be spawned on the map close to Asset targets No one ever talks about it. They just do it. And you go on with your lives, ignoring the signs all around you.

And then one day, the unthinkable becomes reality. More topics from this board A small glimmer of hope for us ME3MP fans. How can I save Anderson? General 2 Answers Romance more than one person? Plot 5 Answers What is the best armor in the game? Plot 1 Answer How do i complete the 'help the mechanic' quest? Side Quest 1 Answer. Ask A Question. Browse More Questions.



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